Project 1: The Game of Hog
I know! I'll use my
Higher-order functions to
Order higher rolls.
Before redownloading anything: Please run
python3 ok --submitin order to back up your work, just in case that in the process of redownloading files, your work may get overwritten. If it does, you can visit okpy to see your backups for the project and reference your code there to restore your work so far.Important points update: The points for the project have been updated to more accurately reflect the question weights including points for project composition. See Logistics.
If you downloaded the project zip file before Sunday (9/5), running the
python3 ok --scorecommand will be inaccurate. There's no need to redownload the project files as this will not affect your score on our end. However, if you could like to see the changes on your end while running--score, you can redownload the project files and copy over thetests/folder from the zip. You may have to re-unlock the test cases.Important GUI update: If you downloaded the project zip file before Friday (9/3), the GUI files should be redownloaded from the current website. You can do so by redownloading the zip file from the website and copying over the gui files:
hog_gui.pyand thegui_filesfolder. Once you've done so, the gui should be working with your implementation of the project. Thanks for your patience!
Introduction
Important submission note: For full credit:
- Submit with Phase 1 complete by Tuesday, September 7 (worth 1 pt).
- Submit with all phases complete by Friday, September 10.
Although Phase 1 is due only a few days before the rest of the project, you should not put off completing Phase 1. We recommend starting and finishing Phase 1 as soon as possible.
Try to attempt the problems in order, as some later problems will depend on earlier problems in their implementation and therefore also when running
oktests.The entire project can be completed with a partner.
You can get 1 bonus point by submitting the entire project by Thursday, September 9.
In this project, you will develop a simulator and multiple strategies for the dice game Hog. You will need to use control statements and higher-order functions together, as described in Sections 1.2 through 1.6 of Composing Programs, the online textbook.
When students in the past have tried to implement the functions without thoroughly reading the problem description, theyβve often run into issues. π± Read each description thoroughly before starting to code.
Rules
In Hog, two players alternate turns trying to be the first to end a turn with at least 100 total points. On each turn, the current player chooses some number of dice to roll, up to 10. That player's score for the turn is the sum of the dice outcomes. However, a player who rolls too many dice risks:
- Sow Sad. If any of the dice outcomes is a 1, the current player's score
for the turn is
1.
- Example 1: The current player rolls 7 dice, 5 of which are 1's. They
score
1point for the turn. - Example 2: The current player rolls 4 dice, all of which are 3's. Since
Sow Sad did not occur, they score
12points for the turn.
In a normal game of Hog, those are all the rules. To spice up the game, we'll include some special rules:
- Picky Piggy. A player who chooses to roll zero dice scores the
nth digit of the decimal expansion of 1/7 (0.14285714...), wherenis the opponent's score. As a special case, ifnis 0, the player scores 7 points.
- Example 1: The current player rolls zero dice and the opponent has a score of 3.
The 3rd digit of the decimal expansion of 1/7 is 2:
0.14[2]85714285714285, The current player will receive2points. - Example 2: The current player rolls zero dice and the opponent has a score of 14.
The 14th digit of the decimal expansion of 1/7 is 4:
0.1428571428571[4]285, so the current player will receive4points. - Example 3: The current player rolls zero dice and the opponent has a score of 0.
The current player will receive
7points.
- Hog Pile. After points for the turn are added to the current player's score, if the players' scores are the same, the current player's score doubles.
Example:
- Both players start out at 0. (0, 0)
- Player 0 rolls 2 dice and gets
5points. (5, 0) - Player 1 rolls 1 dice and gets
5points. Player 1's score doubles. (5, 10) - Player 0 rolls 2 dice and gets
6points. (11, 10) - Player 1 rolls 8 dice and gets
1points. Player 1's score doubles. (11, 22)
Final product
You can try out the online Hog GUI with the staff solution to the project at hog.cs61a.org. When you finish the project, you'll have implemented a significant part of this game yourself.
Download starter files
To get started, download all of the project code as a zip archive.
Below is a list of all the files you will see in the archive once unzipped.
For the project, you'll only be making changes to hog.py.
hog.py: A starter implementation of Hogdice.py: Functions for rolling dicehog_gui.py: A graphical user interface (GUI) for Hog (updated)ucb.py: Utility functions for CS 61Aok: CS 61A autogradertests: A directory of tests used byokgui_files: A directory of various things used by the web GUIcalc.py: A file you can use to approximately test your final strategy (in progress)
You may notice some files other than the ones listed above tooβthose are
needed for making the autograder and portions of the GUI work. Please do not
modify any files other than hog.py.
Logistics
The project is worth 25 points. 22 points are assigned for correctness, 2 points for composition, and 1 point for submitting Phase 1 by the checkpoint date.
Important points update: The points for the project have been updated to more accurately reflect the question weights including points for project composition.
If you downloaded the project zip file before Sunday (9/5), running the
python3 ok --scorecommand will be inaccurate. There's no need to redownload the project files as this will not affect your score on our end. However, if you could like to see the changes on your end while running--score, you can redownload the project files and copy over thetests/folder from the zip. You may have to re-unlock the test cases.
You will turn in the following files:
hog.py
You do not need to modify or turn in any other files to complete the project. To submit the project, run the following command:
python3 ok --submit
You will be able to view your submissions on the Ok dashboard.
For the functions that we ask you to complete, there may be some initial code that we provide. If you would rather not use that code, feel free to delete it and start from scratch. You may also add new function definitions as you see fit.
However, please do not modify any other functions. Doing so may result in your code failing our autograder tests. Also, please do not change any function signatures (names, argument order, or number of arguments).
Throughout this project, you should be testing the correctness of your code. It is good practice to test often, so that it is easy to isolate any problems. However, you should not be testing too often, to allow yourself time to think through problems.
We have provided an autograder called ok to help you
with testing your code and tracking your progress. The first time you run the
autograder, you will be asked to log in with your Ok account using your web
browser. Please do so. Each time you run ok, it will back up
your work and progress on our servers.
The primary purpose of ok is to test your implementations.
We recommend that you submit after you finish each problem. Only your last submission will be graded. It is also useful for us to have more backups of your code in case you run into a submission issue. If you forget to submit, your last backup will be automatically converted to a submission.
If you do not want us to record a backup of your work or information about your progress, you can run
python3 ok --localWith this option, no information will be sent to our course servers. If you want to test your code interactively, you can run
python3 ok -q [question number] -iwith the appropriate question number (e.g.
01) inserted.
This will run the tests for that question until the first one you failed,
then give you a chance to test the functions you wrote interactively.
You can also use the debugging print feature in OK by writing
print("DEBUG:", x)
which will produce an output in your terminal without causing OK tests to fail
with extra output.
Graphical User Interface
A graphical user interface (GUI, for short) is provided for you.
At the moment, it doesn't work because you haven't implemented the
game logic. Once you complete the play function, you will be able
to play a fully interactive version of Hog!
Note: The GUI has been updated. See the announcement at the top of the page for instructions.
Once you've done that, you can run the GUI from your terminal:
python3 hog_gui.py
Phase 1: Simulator
In the first phase, you will develop a simulator for the game of Hog.
Problem 0 (0 pt)
The dice.py file represents dice using non-pure zero-argument functions. These
functions are non-pure because they may have different return values each time
they are called. The documentation of dice.py describes the two different
types of dice used in the project:
- A fair dice produces each possible outcome with equal probability.
Two fair dice are already defined,
four_sidedandsix_sided, and are generated by themake_fair_dicefunction. - A test dice is deterministic: it always cycles through a fixed sequence
of values that are passed as arguments.
Test dice are generated by the
make_test_dicefunction.
Before writing any code, read over the dice.py file and check your
understanding by unlocking the following tests.
python3 ok -q 00 -u
This should display a prompt that looks like this:
=====================================================================
Assignment: Project 1: Hog
Ok, version v1.18.2
=====================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Unlocking tests
At each "? ", type what you would expect the output to be.
Type exit() to quit
---------------------------------------------------------------------
Question 0 > Suite 1 > Case 1
(cases remaining: 1)
>>> test_dice = make_test_dice(4, 1, 2)
>>> test_dice()
?
You should type in what you expect the output to be. To do so, you
need to first figure out what test_dice will do, based on the
description above.
You can exit the unlocker by typing exit().
Typing Ctrl-C on Windows to exit out of the unlocker has been known to cause problems, so avoid doing so.
In general, for each of the unlocking tests, you might find it helpful to read through the provided skeleton for that problem before attempting the unlocking test.
Problem 1 (2 pt)
Implement the roll_dice function in hog.py. It takes two arguments: a
positive integer called num_rolls giving the number of dice to roll and a
dice function. It returns the number of points scored by rolling the dice that
number of times in a turn: either the sum of the outcomes or 1 (Sow Sad).
- Sow Sad. If any of the dice outcomes is a 1, the current player's score
for the turn is
1.
- Example 1: The current player rolls 7 dice, 5 of which are 1's. They
score
1point for the turn. - Example 2: The current player rolls 4 dice, all of which are 3's. Since
Sow Sad did not occur, they score
12points for the turn.
To obtain a single outcome of a dice roll, call dice(). You should call
dice() exactly num_rolls times in the body of roll_dice. Remember to
call dice() exactly num_rolls times even if Sow Sad happens in the
middle of rolling. In this way, you correctly simulate rolling all the dice
together.
Understand the problem:
Before writing any code, unlock the tests to verify your understanding of the
question. Note: you will not be able to test your code using ok until you
unlock the test cases for the corresponding question.
python3 ok -q 01 -u
Write code and check your work:
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 01
If the tests don't pass, it's time to debug. You can observe the behavior of
your function using Python directly. First, start the Python interpreter and
load the hog.py file.
python3 -i hog.py
Then, you can call your roll_dice function on any number of dice you want.
The roll_dice function has a default argument value for dice that is
a random six-sided dice function. Therefore, the following call to roll_dice
simulates rolling four fair six-sided dice.
>>> roll_dice(4)
You will find that the previous expression may have a different result each time you call it, since it is simulating random dice rolls. You can also use test dice that fix the outcomes of the dice in advance. For example, rolling twice when you know that the dice will come up 3 and 4 should give a total outcome of 7.
>>> fixed_dice = make_test_dice(3, 4)
>>> roll_dice(2, fixed_dice)
7
On most systems, you can evaluate the same expression again by pressing the up arrow, then pressing enter or return. To evaluate earlier commands, press the up arrow repeatedly.
If you find a problem, you need to change your
hog.pyfile, save it, quit Python, start Python again, and then start evaluating expressions. Pressing the up arrow should give you access to your previous expressions, even after restarting Python.
Continue debugging your code and running the ok tests until they all pass. You
should follow this same procedure of understanding the problem, implementing a
solution, testing, and debugging for all the problems in this project.
One more debugging tip: to start the interactive interpreter automatically upon failing an
oktest, use-i. For example,python3 ok -q 01 -iwill run the tests for question 1, then start an interactive interpreter withhog.pyloaded if a test fails.
Problem 2 (3 pt)
Implement picky_piggy, which takes the opponent's current score and returns
the number of points scored by rolling 0 dice.
- Picky Piggy. A player who chooses to roll zero dice scores the
nth digit of the decimal expansion of 1/7 (0.14285714...), wherenis the opponent's score. As a special case, ifnis 0, the player scores 7 points.
- Example 1: The current player rolls zero dice and the opponent has a score of 3.
The 3rd digit of the decimal expansion of 1/7 is 2:
0.14[2]85714285714285, The current player will receive2points. - Example 2: The current player rolls zero dice and the opponent has a score of 14.
The 14th digit of the decimal expansion of 1/7 is 4:
0.1428571428571[4]285, so the current player will receive4points. - Example 3: The current player rolls zero dice and the opponent has a score of 0.
The current player will receive
7points.
The goal of this question is for you to practice retrieving the digits of a number, so it may be helpful to keep in mind the techniques used in previous assignments for digit iteration.
However, your code should not use str, lists, or contain square brackets
[ ] in your implementation. Aside from this constraint, you can otherwise
implement this function how you would like to.
Note: Remember to remove the
"*** YOUR CODE HERE ***"string from the function once you've implemented it so that you're not getting an unintentionalstrcheck error.If the syntax check isn't passing on the docstring, try upgrading your Python version to 3.8 or 3.9. It seems that the docstring being included in the check is specific to Python version 3.7, so updating your Python version should resolve the issue.
Hint: The decimal expansion of 1/7 is a 6-digit repeating decimal with the digits 142857. Therefore, the 2nd digit is the same as the 8th digit, the 14th, 20th, 26th, 32nd, etc.
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 02 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 02
You can also test picky_piggy interactively by entering python3 -i hog.py in
the terminal and then calling picky_piggy with various inputs.
Problem 3 (2 pt)
Implement the take_turn function, which returns the number of points scored
for a turn by rolling the given dice num_rolls times.
Your implementation of take_turn should call both roll_dice and
picky_piggy when possible.
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 03 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 03
π©π½βπ»π¨πΏβπ» Pair programming? Remember to alternate between driver and navigator roles. The driver controls the keyboard; the navigator watches, asks questions, and suggests ideas.
Problem 4 (1 pt)
Implement hog_pile, which takes the current player and opponent scores and
returns the points that the current player will receive due to Hog Pile. If
Hog Pile is not applicable, the current player could also recieve 0 additional
points.
- Hog Pile. After points for the turn are added to the current player's score, if the players' scores are the same, the current player's score doubles.
Example:
- Both players start out at 0. (0, 0)
- Player 0 rolls 2 dice and gets
5points. (5, 0) - Player 1 rolls 1 dice and gets
5points. Player 1's score doubles. (5, 10) - Player 0 rolls 2 dice and gets
6points. (11, 10) - Player 1 rolls 8 dice and gets
1points. Player 1's score doubles. (11, 22)
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 04 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 04
Problem 5 (4 pt)
Implement the play function, which simulates a full game of Hog. Players
take turns rolling dice until one of the players reaches the goal score.
A turn is defined as one roll of the dice.
To determine how many dice are rolled each turn, each player uses their
respective strategy (Player 0 uses strategy0 and Player 1 uses strategy1). A
strategy is a function that, given a player's score and their opponent's
score, returns the number of dice that the current player will roll in the turn.
Don't worry about implementing strategies yet; you'll do that in Phase 3.
Important: Your implementation should only need to use a single loop; you don't need multiple loops. This might not affect passing the test cases if your logic is correct overall, but this could affect your composition grade for the project. Here's the section of the syllabus on composition for projects.
Additionally, each strategy function should be called only once per turn. This means you only want to call
strategy0when it is Player 0's turn and only callstrategy1when it is Player 1's turn. Otherwise, the GUI and someoktests may get confused.
If a player achieves the goal score by the end of their turn, i.e. after
all applicable rules have been applied, the game ends. play will then
return the final total scores of both players, with Player 0's score first
and Player 1's score second.
Hints:
- You should call the functions you have implemented already.
- Call
take_turnwith four arguments (don't forget to pass in thegoal). Only calltake_turnonce per turn.- Call
hog_pileto determine if the current player will gain additional points due to Hog Pile, and if so, how many points.- You can get the number of the next player (either 0 or 1) by calling the provided function
next_player.- You can ignore the
sayargument to theplayfunction for now. You will use it in Phase 2 of the project.- For the unlocking tests,
hog.always_rollrefers to thealways_rollfunction defined inhog.py.
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 05 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 05
Once you are finished, you will be able to play a graphical version of
the game. We have provided a file called hog_gui.py that
you can run from the terminal:
python3 hog_gui.py
Note: The GUI has been updated. See the announcement at the top of the page for instructions.
The GUI relies on your implementation, so if you have any bugs in your code, they will be reflected in the GUI. This means you can also use the GUI as a debugging tool; however, it's better to run the tests first.
Make sure to submit your work so far before the checkpoint deadline:
python3 ok --submit
Check to make sure that you did all the problems in Phase 1:
python3 ok --score
Congratulations! You have finished Phase 1 of this project!
π©π½βπ»π¨πΏβπ» Pair programming? This would be a good time to switch roles. Switching roles makes sure that you both benefit from the learning experience of being in each role.
Phase 2: Commentary
In the second phase, you will implement commentary functions that print remarks
about the game after each turn, such as:
"22 point(s)! That's a record gain for Player 1!"
A commentary function takes two arguments, Player 0's current score and Player 1's current score. It can print out commentary based on either or both current scores and any other information in its parent environment. Since commentary can differ from turn to turn depending on the current point situation in the game, a commentary function always returns another commentary function to be called on the next turn. The only side effect of a commentary function should be to print.
Commentary examples
The function say_scores in hog.py is an example of a commentary function
that simply announces both players' scores. Note that say_scores returns
itself, meaning that the same commentary function will be called each turn.
def say_scores(score0, score1):
"""A commentary function that announces the score for each player."""
print("Player 0 now has", score0, "and Player 1 now has", score1)
return say_scores
The function announce_lead_changes is an example of a higher-order function
that returns a commentary function that tracks lead changes. A different
commentary function will be called each turn.
def announce_lead_changes(last_leader=None):
"""Return a commentary function that announces lead changes.
>>> f0 = announce_lead_changes()
>>> f1 = f0(5, 0)
Player 0 takes the lead by 5
>>> f2 = f1(5, 12)
Player 1 takes the lead by 7
>>> f3 = f2(8, 12)
>>> f4 = f3(8, 13)
>>> f5 = f4(15, 13)
Player 0 takes the lead by 2
"""
def say(score0, score1):
if score0 > score1:
leader = 0
elif score1 > score0:
leader = 1
else:
leader = None
if leader != None and leader != last_leader:
print('Player', leader, 'takes the lead by', abs(score0 - score1))
return announce_lead_changes(leader)
return say
You should also understand the function both, which takes two commentary
functions (f and g) and returns a new commentary function. This returned
commentary function returns another commentary function which calls the functions
returned by calling f and g, in that order.
def both(f, g):
"""Return a commentary function that says what f says, then what g says.
>>> h0 = both(say_scores, announce_lead_changes())
>>> h1 = h0(10, 0)
Player 0 now has 10 and Player 1 now has 0
Player 0 takes the lead by 10
>>> h2 = h1(10, 8)
Player 0 now has 10 and Player 1 now has 8
>>> h3 = h2(10, 17)
Player 0 now has 10 and Player 1 now has 17
Player 1 takes the lead by 7
"""
def say(score0, score1):
return both(f(score0, score1), g(score0, score1))
return say
Problem 6 (1 pt)
Update your play function so that a commentary function is called at the end
of each turn. The return value of calling a commentary function gives you the
commentary function to call on the next turn.
For example, say(score0, score1) should be called at the end of the first
turn. Its return value (another commentary function) should be called at the end
of the second turn. Each consecutive turn, call the function that was returned
by the call to the previous turn's commentary function.
Hint: For the unlocking tests for this problem, remember that when calling
>>> print(9, 12) 9 12
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 06 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 06
Problem 7 (3 pt)
Implement the announce_highest function, which is a higher-order function that
returns a commentary function. This commentary function announces whenever a
particular player gains more points in a turn than ever before. For example,
announce_highest(1) ignores Player 0 entirely and just prints information about
Player 1. (So does its return value; another commentary function about only
Player 1.)
To compute the gain, it must compare the score from last turn (last_score) to the
score from this turn for the player of interest (designated by the
who argument). This function must also keep track of the highest gain for the
player so far, which is stored as running_high.
The way in which announce_highest announces is very specific, and your
implementation should match the doctests provided. Don't worry about singular
versus plural when announcing point gains; you should simply use "point(s)" for
both cases.
Hint: The
announce_lead_changesfunction provided to you is an example of how to keep track of information using commentary functions. If you are stuck, first make sure you understand howannounce_lead_changesworks.
Hint: If you're getting a
local variable [var] reference before assignmenterror:This happens because in Python, you aren't normally allowed to modify variables defined in parent frames. Instead of reassigning
[var], the interpreter thinks you're trying to define a new variable within the current frame. We'll learn about how to work around this in a future lecture, but it is not required for this problem.To fix this, you have two options:
1) Rather than reassigning
[var]to its new value, create a new variable to hold that new value. Use that new variable in future calculations.2) For this problem specifically, avoid this issue entirely by not using assignment statements at all. Instead, pass new values in as arguments to a call to
announce_highest.
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 07 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 07
When you are done, you will see commentary in the GUI:
python3 hog_gui.py
Note: The GUI has been updated. See the announcement at the top of the page for instructions.
The commentary in the GUI is generated by passing the following function as the
say argument to play.
both(announce_highest(0), both(announce_highest(1), announce_lead_changes()))
Great work! You just finished Phase 2 of the project!
π©π½βπ»π¨πΏβπ» Pair programming? Celebrate, take a break, and switch roles!
Phase 3: Strategies
In the third phase, you will experiment with ways to improve upon the basic strategy of always rolling a fixed number of dice. First, you need to develop some tools to evaluate strategies.
Problem 8 (2 pt)
Implement the make_averaged function, which is a higher-order function that
takes a function original_function as an argument.
The return value of make_averaged is a function that takes in the same
number of arguments as original function. When we call this returned function
on arguments, it will return the average value of repeatedly calling
original_function on the arguments passed in.
Specifically, this function should call original_function a total of
trials_count times and return the average of the results of these calls.
Important: To implement this function, you will need to use a new piece of Python syntax. We would like to write a function that accepts an arbitrary number of arguments, and then calls another function using exactly those arguments. Here's how it works.
Instead of listing formal parameters for a function, you can write
*args, which represents all of the arguments that get passed into the function. We can then call another function with these same arguments by passing these*argsinto this other function. For example:>>> def printed(f): ... def print_and_return(*args): ... result = f(*args) ... print('Result:', result) ... return result ... return print_and_return >>> printed_pow = printed(pow) >>> printed_pow(2, 8) Result: 256 256 >>> printed_abs = printed(abs) >>> printed_abs(-10) Result: 10 10Here, we can pass any number of arguments into
print_and_returnvia the*argssyntax. We can also use*argsinside ourprint_and_returnfunction to make another function call with the same arguments.
Read the docstring for make_averaged carefully to understand how it
is meant to work.
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 08 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 08
Problem 9 (2 pt)
Implement the max_scoring_num_rolls function, which runs an experiment to
determine the number of rolls (from 1 to 10) that gives the maximum average
score for a turn. Your implementation should use make_averaged and
roll_dice.
If two numbers of rolls are tied for the maximum average score, return the lower number. For example, if both 3 and 6 achieve a maximum average score, return 3.
You might find it useful to read the doctest and the example shown in the doctest for this problem before doing the unlocking test.
Important: In order to pass all of our tests, please make sure that you are testing dice rolls starting from 1 going up to 10, rather than starting from 10 to 1.
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 09 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 09
Running experiments:
To run this experiment on randomized dice, call run_experiments using
the -r option:
python3 hog.py -r
For the remainder of this project, you can change the implementation
of run_experiments as you wish. The function includes calls to
average_win_rate for evaluating various Hog strategies, but most of the
calls are currently commented out. You can un-comment the calls to try out
strategies, like to compare the win rate for always_roll(8) to the win rate
for always_roll(6).
Some of the experiments may take up to a minute to run. You can always reduce
the number of trials in your call to make_averaged to speed up experiments.
Running experiments won't affect your score on the project.
π©π½βπ»π¨πΏβπ» Pair programming? We suggest switching roles now, if you haven't recently. Almost done!
Problem 10 (1 pt)
A strategy can try to take advantage of the Picky Piggy rule by rolling 0 when
it is most beneficial to do so. Implement picky_piggy_strategy, which returns 0
whenever rolling 0 would give at least cutoff points and returns
num_rolls otherwise.
Hint: You can use the function
picky_piggyyou defined in Problem 2.
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 10 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 10
Once you have implemented this strategy, change run_experiments to evaluate
your new strategy against the baseline. Is this strategy an improvement
over the baseline?
Problem 11 (1 pt)
A strategy can also take advantage of the Hog Pile rules.
The Hog Pile strategy always rolls 0 if doing so triggers the rule. In
other cases, it rolls 0 if rolling 0 would give at least cutoff points.
Otherwise, the strategy rolls num_rolls.
Hint: You can use the function
picky_piggy_strategyyou defined in Problem 10.Hint: Remember that the
hog_pilecheck should be done after the points frompicky_piggyhave been added to the score.
Before writing any code, unlock the tests to verify your understanding of the question.
python3 ok -q 11 -u
Once you are done unlocking, begin implementing your solution. You can check your correctness with:
python3 ok -q 11
Once you have implemented this strategy, update run_experiments to evaluate
your new strategy against the baseline.
Optional: Problem 12 (0 pt)
Implement final_strategy, which combines these ideas and any other ideas you
have to achieve a high win rate against the baseline strategy. Some
suggestions:
picky_piggy_strategyorhog_pile_strategyare default strategies you can start with.- If you know the goal score (by default it is 100), there's no point in scoring more than the goal. Check whether you can win by rolling 0, 1 or 2 dice. If you are in the lead, you might decide to take fewer risks.
- Choose the
num_rollsandcutoffarguments carefully. - Take the action that is most likely to win the game.
You can check that your final strategy is valid by running ok.
python3 ok -q 12
You can also play against your final strategy with the graphical user interface:
python3 hog_gui.py
Note: The GUI has been updated. See the announcement at the top of the page for instructions.
The GUI will alternate which player is controlled by you.
Project submission
At this point, run the entire autograder to see if there are any tests that don't pass:
python3 ok
You can also check your score on each part of the project:
python3 ok --score
Once you are satisfied, submit to complete the project.
python3 ok --submit
If you have a partner, make sure to add them to the project submission on okpy.
Congratulations, you have reached the end of your first CS 61A project! If you haven't already, relax and enjoy a few games of Hog with a friend.
/proj/hog_contest
Hog Contest
If you're interested, you can take your implementation of Hog one step further
by participating in the Hog Contest, where you play your final_strategy
against those of other students. The winning strategies will receive extra
credit and will be recognized in future semesters!
To see more, read the contest description. Or check out the leaderboard.